Help
How each screen works, step by step. On any screen, the ? at the bottom corner opens that screen’s guide, and the ? beside a setting says what it does.
Start here
The whole job, in order, for whoever you are.
- Start here: running Training
For whoever runs sessions and clinics: from a new club to a week of sessions with children booked, coaches on them and families paying. - Start here: running Park & Rec
For whoever runs a league: from a new club to a season of teams, a published schedule, practices, scores and a table. - Start here: coaching
For coaches: joining the club, a session or practice from arriving to handing over, and talking to families. - Start here: for parents
From the link your club sent to a booked session or a place on a team, plus adding the other parent and your teenager.
Training
Sessions and clinics, booking, packs, coaches and their pay.
- Training home
The club's front page for sessions: what is left to set up, the next sessions on the schedule, and the way to every other screen. - Schedule
See every session by week or as a list, add new ones, and open any session to change it, staff it or call it off. - Closures
Shut the venue or one space for a holiday or repairs, so no sessions are made or booked into that time. - Who coaches what
Put coaches on weekly sessions, or take them off, with one tick each and one save. - Who is free when
See which coaches are free on a day, and check who could take a particular time. - A coach's hours
Set a coach's weekly hours and one-off days for them, and see their week on a calendar. - Today
The sessions you are on for the next seven days, each one tap away from its register. - Recording a session
Take the register, rate today's focus skills for each child, and move up anyone ready for their next level. - My hours
Say when you can work or are away, every week or on one day, and see it on a calendar with the club's sessions. - Open sessions
Sessions other coaches cannot work, or the club has opened, for you to take if you are free. - My pay
What the club owes you for each session you coached, how it was worked out, and what has been paid. - Placement assessments
Schedule placement assessments, where a coach sees a new child play and gives them a starting level. - Placement assessment
Give each child booked on an assessment their starting level, or record that they were not placed or did not come. - Requests
Answer the families asking for a spot on a session their child's level does not let them book. - Describe your program
Describe your weekly sessions in a sentence or two, check what was heard, and add them to the schedule.
Park & Rec
Seasons and sign-ups, teams, leagues and their schedules.
- Park & Rec home
Start a season, follow the setup checklist, and open any of the club's seasons and leagues. - Describe your season — we’ll set it up
Set up a whole season at once from a description, from last season, from a flyer, or step by step. - Teams
See the club's seasons and make a new one, empty or copied from an earlier season. - Season
Set up one season: its gym time, games, sign-up dates, divisions and teams, and write to its families. - Roster builder
Offer a place on a team to any child the club knows, seeing first whether they fit the division. - ⚡ Build my season
Turn a season's sign-ups into teams, placed players, a published schedule and practices, in one press. - Coaches
Decide what the sign-up form asks, what coaches need on file, and gather every coach's offers, can'ts and wishes. - Draft
Run a draft for one division: coaches pick players in turns, and nobody is placed until you finish it. - Evaluation
Score each player in a division from 1 to 5 at evaluation night, privately, to help balance the teams. - Fees
Set the season's fee in instalments, record payments at the desk, give help with fees, and refund. - Suggest practices
Put each team's weekly practices on from a suggested list, inside the season's practice times, with no league needed. - Sign-ups
See every sign-up by division, rate the players, and build balanced teams from a suggestion you can change. - Volunteer jobs
Set the volunteer hours each child owes, add the season's jobs, and mark each one done or missed afterwards. - Team
See one team's roster and staff, give shirt numbers, put practices on, and write to its families. - Practices
Open one practice to move it, change its court or coach, or call it off and tell its families. - Closures
Shut the gym or one court for a holiday or repairs, so no practices are made or moved into that time. - Games
See every team's league games across the club in one list: the ones coming up, and the results so far. - Game page
One game's page: the league score, who is refereeing, and the lineup of everybody booked on the game. - Competitions
List the leagues your club runs for its own teams, and start a new one. - The league page
Run one league from start to finish: its teams and divisions, every game, scores and forfeits, the table and the playoffs. - Makeup slot
Move one game to the best open time left in the season, by the league's own rules. - Referees
Put referees on the league's games, from the club's own list or a referee service, and keep track of what they are owed. - Suggest practices
Get one weekly practice suggested for each of the club's teams, on the league's gym time, and add the ones you want. - Schedule requests
Tell the league the dates and nights your teams can't play, and what you would like, before the deadline. - Season schedule
Build a league's whole season from its gym time and rules, check it, and publish it to every team. - Compliance
Set the club's roster rules, and see at a glance which teams meet them and which have something missing. - Team compliance
Check one team's players and coaches against your rules, record memberships, and keep a record of every roster sent. - Player cards
Print a card for each player on the team for the referee's table, with a code that shows the card as it stands today. - Official roster
The team's official roster to print or save as a PDF and send to the governing body.
Families, players and your account
Joining, signing in, and following along.
- Try Training — no sign-up
Look around a training club that is already set up, or describe your own program, with no account. - Keep your demo club
Turn a demo club into your own: confirm an email address, accept the terms, and keep everything you set up. - Try it: describe your season
Describe a rec season with no account and see it set up in a demo club, erased in 72 hours unless you keep it. - Keep your demo club
Turn a demo club into your own: confirm an email address, accept the terms, and keep everything you set up. - Your club's front page
Where you land: signed out, the way in; signed in, the club's front page, asking which part of the club you are working on. - Set up your club
Make a new club in about a minute: its name, the parts you will run, where you play, and the terms. - The club's page
The club's public page, open to anybody with the link: what it runs, how to reach it, and the way in for a family. - Add your child
Put your child on the club: take the record the club already made, bring a child from another club, or add a new one. - Book a session
See your child's sessions at this club, book one, join a waitlist, ask for a spot, cancel, and pay what is owed. - Buy sessions
Buy a pack of sessions for your child, paid to the club on a secure Stripe page, and choose whether it tops itself up. - Coaching
Offer to coach for a season, with or without a child playing, and say when you can't before the teams and schedule are built. - Refereeing
Offer to referee the club's league games, see the games you are on, say when you can't, or stop. - The league's page
A league's public page: its table, playoffs and games, for anybody with the link. - Player card
One player's card as it stands today, where a printed card's code points, for only the people who may see that player. - Your family
Your children at every club, in one list, with each one's card and what you can do next. - Level card
Your child's card: their progress, medical notes, the club's waiver, and the way to their teams, messages and the people on the record. - Teams
Your child's seasons and teams: sign them up, pay, answer for each practice and game, and take on volunteer jobs. - Who can see this record
Everybody on your child's record: adding or removing an adult, correcting details, photo consent, and deleting the record. - Messages
Your conversations with your child's coaches, at each of their clubs, and starting a new one. - Email
Choose which emails you get, set quiet hours, and turn on notifications on this phone or computer, for every club at once. - Sign up your children
Sign several of your children up for one season in one go, with one emergency contact for all of them. - Your calendar
One link your phone's calendar subscribes to: every session your children are booked on, and every session you coach. - An invitation
Accept an invitation to a child's record, as a co-guardian, a viewer or the player. - Joining a club's staff
Accept an invitation to join a club's staff, in the role it was sent with. - Report a problem
Tell the people who run your club that something is not working, from the link at the foot of any page. - Sign-in security
Two-step sign-in for your account: the authenticator apps on it, adding another, taking one off, and closing your account. - Turn on two-step sign-in
Add an authenticator app to your account: name it, scan the code, and type the first code it shows. - Your sign-in code
The second step when you sign in: type the code your authenticator app shows now. - Close your account
Close your account at once: what it removes, what has to happen first, and the email you type to confirm. - Your account is closed
Your account is closed: your name, email and phone are gone, and you are signed out on this device.